Wednesday, 10 September 2014

Project In Project Out


Week Two:

Monday was a holiday so the first day of class this week was Tuesday. My team presented out game with a few technical hiccups. The projector for the classroom had some unusual resolution read outs that led us to believe it was one resolution, but in fact was outputting a different resolution. It was a lesson in not believing computer outputs without testing them thoroughly.  It was decided early on because we had very little time to actually make a set resolution for the game to run on. It always plays at 1080p.

After the presentation the class was again divided up into teams. Everyone was shuffled so that we could all meet new people in our class. This new project will last two weeks and be presented on the 17th. Our team has decided to run on a horror theme in a 2D environment. I will hopefully be able to share that project when it is finished but this is the rough cover/inspiration piece for the project.


Lecture this week has moved onto pre-production and pitching of games. The early life of the project and examples of how they are put to paper can drastically change the possible success of a project. There are several methodologies and written formats for the projects in our morning lectures. Although there seems to be one of the key ideas has been ‘know your audience.’ Presentations had have been very success to certain companies and individuals would be entirely in appropriate for others.  


A closing thought about the city close to the campus. I have been told that the city of Austin as a whole is not properly represented by the drag and the areas immediately around it. That being said I have had a few strange run-ins with individuals that linger around campus. I have made an effort not to be in these areas late at night. There are quite a number of students roaming about before 9 pm so I head home in plenty of time to be home before then. 

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